SM64 Fast3D to Zelda F3DEX2 Converter By xdaniel with additions by spinout Version 0.2.0 Built Aug 15 2010 20:17:36 Prototype: sm64toz64 [options] Where: is a extended NTSC Mario 64 ROM, is the output scene/map name, is the level in SM64 to convert (hex value), and is the area of the level you want to convert (usually 0x1) Options: -l Log messages to file 'log.txt' -i ROM SCENE Insert scene/map to OoT Debug ROM. SCENE is decimal -o ADDRESS Address to insert map/scene at if -i flag is enabled (Hex) -a, --about Display program information -h, --help This message Example: "SM64toZ64 SM64.z64 test 0x05 0x01 -l -i ZMQ_Debug.z64 108" - This inserts SM64's level 0x05, Bob-Omb's Battlefield, into a Debug ROM, using the default offset 0x35D0000, replacing scene 108 (Sasatest) in the game. Possible level IDs are: 0x00 Haunted House 0x01 Cool Cool Mountain 0x02 Inside Castle 0x03 Hazy Maze Cave 0x04 Shifting Sand Land 0x05 Bob-Omb's Battlefield 0x06 Snow Man's land 0x07 Wet Dry World 0x08 Jolly Roger Bay 0x09 Tiny Huge Island 0x0A Tick Tock Clock 0x0B Rainbow Road 0x0C Castle Grounds 0x0D Bowser 1 Course 0x0E Vanish Cap 0x0F Bowser's Fire Sea 0x10 Secret Aquarium 0x11 Bowser 3 Course 0x12 Lethal Lava Land 0x13 Dire Dire Docks 0x14 Whomp's Fortress 0x15 Thank You cake picture at the end 0x16 Castle Courtyard 0x17 Peach's Secret Slide 0x18 Metal Cap 0x19 Wing Cap 0x1A Bowser 1 Battle Platform 0x1B Rainbow Clouds Bonus 0x1C Bowser 2 Battle Platform 0x1D Bowser 3 Battle Platform 0x1E Tall Tall Mountain Please note that not all of them are converted properly at this point. Some may crash the converter, others might only be converted partially since they're mostly made of objects, yet others are pointless to convert anyway (mainly 0x15). Many thanks to spinout for probably half of the whole code that's now in there, as well as to messiaen/frauber for documentation and advice regarding SM64's data!